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OCR A Physics · Module 3 · Motion

Projectile Motion A Level: SUVAT, Range and Time of Flight

Projectile motion a level: a projectile moves under gravity alone, so its horizontal velocity stays constant while its vertical motion has a constant acceleration of g downwards. Resolve the launch velocity into horizontal and vertical components and treat them separately with the SUVAT equations, for example s = ut + ½at², linked by the same time t.

14 min read3 worked examplesUpdated 11 Nov 2026

Key points

  • The horizontal and vertical motions of a projectile are independent. They share only the time t.
  • Horizontally there is no acceleration (ignoring air resistance), so x = uₓt. Vertically the acceleration is g downwards, so use the SUVAT equations with a = −g.
  • Resolve the launch velocity first: uₓ = u cos θ and uᵧ = u sin θ.
  • At the highest point the vertical velocity is zero, but the speed is not: the horizontal component remains.
  • On level ground the range is greatest at 45° and complementary angles (such as 30° and 60°) give the same range. Air resistance reduces the range and the best angle falls below 45°.

What is projectile motion?

A projectile is any object that is moving through the air with gravity as the only force acting on it. A kicked football, a thrown ball and a stone dropped from a bridge all behave like projectiles, so long as you can ignore air resistance. The path it follows is a parabola.

A projectile follows a parabola because it accelerates downwards at g while moving sideways at constant speed.
A projectile follows a parabola because it accelerates downwards at g while moving sideways at constant speed.

The one idea that unlocks every projectile question is independence of motion. Gravity acts vertically, so it changes only the vertical component of the velocity. There is no horizontal force, so the horizontal component of the velocity does not change. Gravity cannot tell how fast the object is moving sideways. A ball dropped from rest and a ball fired horizontally from the same height hit the ground at the same time.

You do two jobs in every question. First, split the motion into a horizontal part and a vertical part. Second, solve each with the right equation and link them using time, the only quantity the two parts share. For other Module 3 topics, see the Module 3 hub.

SUVAT equations and resolving velocity

The SUVAT equations describe motion in a straight line with constant acceleration. The five quantities are displacement s, initial velocity u, final velocity v, acceleration a and time t. Each equation leaves one of them out.

v = u + at

  • u = initial velocity, in m s⁻¹
  • v = final velocity, in m s⁻¹
  • a = acceleration, in m s⁻²
  • t = time, in s

s = ut + ½at²

  • s = displacement, in m

v² = u² + 2as

s = ½(u + v)t

Learn these four, and choose the one that contains the three quantities you know and the one you want to find.

For a projectile launched at speed u at an angle θ above the horizontal, resolve the velocity into components.

uₓ = u cos θ uᵧ = u sin θ

  • uₓ = horizontal component of the launch velocity, in m s⁻¹
  • uᵧ = vertical component of the launch velocity, in m s⁻¹
  • θ = angle of the launch velocity above the horizontal
Setting up the two directions
HorizontalVertical
Acceleration0g = 9.81 m s⁻² downwards (take up as positive, so a = −9.81 m s⁻²)
VelocityConstant: vₓ = uₓChanges: vᵧ = uᵧ − gt
Displacementx = uₓty = uᵧt − ½gt²

Choose a sign convention at the start and stick to it. If you take up as positive, then a = −9.81 m s⁻², and a ball thrown upwards has a positive uᵧ. If you take down as positive, a = +9.81 m s⁻² and an upward launch has a negative uᵧ. Either works, but mixing them is the commonest source of wrong answers.

Horizontal launch

Here the projectile starts with a purely horizontal velocity, for example a ball rolling off a table or a package released from a level-flying plane. The vertical launch component is zero, so the vertical motion is the same as free fall from rest.

At every point the blue horizontal arrow is the same length, while the green vertical arrow grows by the same amount each second. The orange resultant tilts further downwards and lengthens. The spacing of the points along the path is equal horizontally but increases vertically.
  • Time of fall: use h = ½gt² (since uᵧ = 0), so t = √(2h/g).
  • Horizontal distance: x = uₓt, using that same t.
  • Speed on landing: find vᵧ = gt, then combine with uₓ using Pythagoras: v = √(uₓ² + vᵧ²).
  • Direction on landing: tan φ = vᵧ/uₓ, where φ is the angle below the horizontal.

The time of fall depends only on the height, not on the horizontal speed. Doubling the launch speed doubles the distance travelled but leaves the time unchanged.

Angled launch: time of flight, maximum height and range

For a launch at an angle θ, the vertical velocity starts at uᵧ = u sin θ, falls steadily at 9.81 m s⁻¹ every second, is zero at the top, and reverses on the way down. For a projectile that lands at the same height it started, the motion is symmetrical.

Same launch speed, different angles. The 45° path travels furthest (40.8 m). The 30° and 60° paths land at the same place (35.3 m), but the 60° path goes higher and takes longer. Steeper launches give greater height and time of flight.

These results all follow from the SUVAT equations, and you should be able to derive each of them rather than memorise them.

  • Time to the top: at the highest point vᵧ = 0, so 0 = u sin θ − gt, giving t = u sin θ / g.
  • Time of flight (level ground): the motion is symmetrical, so T = 2u sin θ / g. (Or set y = 0 in y = uᵧt − ½gt² and take the non-zero solution.)
  • Maximum height: use v² = u² + 2as with v = 0, so H = u² sin²θ / 2g.
  • Range (level ground): R = uₓT = u cos θ × 2u sin θ / g = u² sin 2θ / g, using 2 sin θ cos θ = sin 2θ.

The range is largest when sin 2θ = 1, so θ = 45°. Because sin 2θ = sin (180° − 2θ), angles that add up to 90° (complementary angles) give the same range, for example 30° and 60°, or 20° and 70°.

The horizontal velocity (blue) is a flat line. The vertical velocity (orange) is a straight line with gradient −g that crosses zero at the apex. The shaded area from t = 0 to the apex is the maximum height, 13.2 m. The equal triangle below the axis shows the ball falling back to its starting height.

On a vertical velocity-time graph the gradient is the acceleration (−g) and the area between the line and the time axis is the vertical displacement. The area above the axis equals the area below it when the projectile lands at the same height as it was launched.

The effect of air resistance

Everything above assumes no air resistance. In reality drag acts opposite to the velocity and grows with speed, so it changes the motion in both directions. At A level you need to describe the effects qualitatively.

  • The horizontal velocity is no longer constant: drag decelerates the projectile horizontally, so it decreases throughout the flight.
  • On the way up, drag and weight both act downwards, so the deceleration is greater than g.
  • On the way down, drag acts upwards and opposes weight, so the acceleration is less than g.
  • The maximum height is lower and the range is shorter than without air resistance.
  • The path is no longer symmetrical: the descent is steeper than the ascent, and the time spent falling is longer than the time spent rising.
  • The speed on landing is less than the launch speed, because work has been done against drag.
  • The angle for greatest range is a little below 45°.

A light, fast object such as a shuttlecock shows these effects strongly. A dense compact object such as a shot put shows them very little, which is why we can usually ignore air resistance for it.

Practical: measuring g by free fall

This is a standard practical for the motion topic. A steel ball is held by an electromagnet at a measured height above a trapdoor. Switching off the electromagnet starts an electronic timer and the ball falls. The timer stops when the ball hits the trapdoor, so you measure the time t to fall a height s.

  1. Measure the height s from the bottom of the ball to the trapdoor with a metre rule (or use a light gate to find a speed).
  2. Release the ball and record the time of fall t. Repeat several times at the same height and take the mean.
  3. Change the height and repeat for at least six heights.
  4. The ball starts from rest, so s = ½gt². Plot s against t². The gradient is g/2, so g = 2 × gradient.

Plotting a graph uses all of the results and helps to show up systematic errors. A line that does not pass through the origin shows a systematic error, such as a delay in the timer or the ball sticking to the magnet. With a single height, you can use g = 2s/t².

Worked examples

Worked example6 marks

Horizontal launch from a cliff

A ball is thrown horizontally at 12 m s⁻¹ from the top of a cliff 45 m above level ground. Ignore air resistance. Calculate (a) the time taken to reach the ground, (b) the horizontal distance from the base of the cliff to where it lands, (c) the speed and direction of the ball as it lands.

  1. (a) Vertical motion: uᵧ = 0, s = 45 m, a = 9.81 m s⁻² (taking down as positive). s = ½at² so t = √(2s/a) = √(2 × 45 / 9.81) = 3.03 s. (2 marks)
  2. (b) Horizontal motion: x = uₓt = 12 × 3.029 = 36.3 m. (1 mark)
  3. (c) Vertical velocity at landing: vᵧ = uᵧ + at = 0 + 9.81 × 3.029 = 29.7 m s⁻¹ downwards. (1 mark)
  4. Speed = √(12² + 29.7²) = √(144 + 883) = 32.0 m s⁻¹. (1 mark)
  5. Angle below horizontal = tan⁻¹(29.7 / 12) = 68.0°. (1 mark)

Answer (a) 3.03 s; (b) 36.3 m; (c) 32.0 m s⁻¹ at 68.0° below the horizontal.

Worked example6 marks

Angled launch on level ground

A ball is kicked at 25 m s⁻¹ at 40° above the horizontal on level ground. Ignore air resistance. Calculate (a) the horizontal and vertical components of the initial velocity, (b) the time of flight, (c) the range, (d) the maximum height.

  1. (a) uₓ = 25 cos 40° = 19.2 m s⁻¹ and uᵧ = 25 sin 40° = 16.1 m s⁻¹. (1 mark)
  2. (b) Take up as positive. At landing s = 0, so 0 = uᵧT − ½gT², giving T = 2uᵧ/g = 2 × 16.07 / 9.81 = 3.28 s. (2 marks)
  3. (c) R = uₓT = 19.15 × 3.276 = 62.7 m. (1 mark)
  4. (d) At the top vᵧ = 0, so 0 = uᵧ² − 2gH and H = uᵧ²/2g = 16.07² / (2 × 9.81) = 13.2 m. (2 marks)

Answer (a) 19.2 m s⁻¹ and 16.1 m s⁻¹; (b) 3.28 s; (c) 62.7 m; (d) 13.2 m.

Worked example5 marks

Does the ball clear the wall?

A ball is hit from ground level at 20 m s⁻¹ at 35° above the horizontal towards a wall 3.0 m high, which is 18 m away horizontally. Ignore air resistance. Show whether the ball clears the wall.

  1. uₓ = 20 cos 35° = 16.38 m s⁻¹ and uᵧ = 20 sin 35° = 11.47 m s⁻¹. (1 mark)
  2. Time to reach the wall: t = x/uₓ = 18 / 16.38 = 1.099 s. (1 mark)
  3. Height at that time: y = uᵧt − ½gt² = 11.47 × 1.099 − ½ × 9.81 × 1.099² = 12.60 − 5.92 = 6.68 m. (2 marks)
  4. 6.68 m is greater than 3.0 m, so the ball clears the wall by 3.7 m. (1 mark)

Answer Yes. The ball is 6.7 m above the ground at the wall, so it clears the 3.0 m wall by 3.7 m.

Common mistakes

  • Using the launch speed in a vertical equation. Use only the vertical component, uᵧ = u sin θ, for vertical motion.
  • Saying the velocity is zero at the top. Only the vertical component is zero. The projectile still moves horizontally at uₓ, so its speed at the top is u cos θ.
  • Giving the horizontal part an acceleration. Without air resistance, the horizontal acceleration is zero.
  • Mixing signs. Decide which direction is positive and apply it to u, v, a and s.
  • Using the range formula when the heights differ. R = u² sin 2θ / g is for level ground. Otherwise solve for time first.
  • Using 45° for the best angle in every case. It is the best angle only for level ground and no air resistance.
  • Thinking mass matters. Mass does not appear in the free-fall equations, so without air resistance a heavy ball and a light ball fall together.

How OCR A examines projectile motion

Projectile motion is in Module 3 (Forces and motion), within the motion topic. Expect these styles.

  • Multi-step calculations that start from a horizontal or angled launch and ask for time, range, height or landing velocity.
  • Graph questions: sketch or interpret displacement-time or velocity-time graphs for the horizontal and vertical components.
  • Explain questions: why a ball dropped and a ball fired horizontally land together, or the effect of air resistance on the path.
  • Practical questions on measuring g by free fall: choosing measurements, plotting s against t², calculating g from the gradient, and analysing uncertainties.

Practical work on g falls under the practical activity groups (PAGs), so be ready to describe the method, evaluate it and combine percentage uncertainties. The topic links to momentum and impulse through Newton's laws, to circular motion as another motion with a force acting at right angles to the velocity, and to gravitational fields, where g is the field strength near Earth's surface.

Practice questions

  1. A plane flies horizontally at 80 m s⁻¹ at a height of 500 m. A package is released. Ignore air resistance. Calculate how long it takes to reach the ground and how far it travels horizontally in that time.4 marks

    Show the answer

    Answer: 10.1 s and 808 m

    t = √(2h/g) = √(1000 / 9.81) = 10.10 s. x = 80 × 10.10 = 808 m.

  2. A cannonball is fired at 30 m s⁻¹ at 60° above the horizontal from level ground. Calculate the maximum height, the time to reach it and the range.5 marks

    Show the answer

    Answer: Height 34.4 m, time 2.65 s, range 79.5 m

    uᵧ = 30 sin 60° = 25.98 m s⁻¹. H = uᵧ²/2g = 675 / 19.62 = 34.4 m. t = uᵧ/g = 25.98 / 9.81 = 2.65 s. R = u² sin 2θ / g = 900 × sin 120° / 9.81 = 79.5 m.

  3. A ball is thrown at 18 m s⁻¹ at 25° above the horizontal on level ground. Calculate the range. State another launch angle with the same speed that gives the same range.3 marks

    Show the answer

    Answer: 25.3 m; the same range is given at 65°

    R = u² sin 2θ / g = 324 × sin 50° / 9.81 = 25.3 m. The complementary angle is 90° − 25° = 65°.

  4. In a free-fall experiment a ball falls 1.20 m (± 0.001 m) in a mean time of 0.495 s (± 0.005 s). Calculate g and its percentage uncertainty, and state the absolute uncertainty in g.4 marks

    Show the answer

    Answer: g = 9.79 m s⁻², with a 2.1% uncertainty, so g = 9.79 ± 0.21 m s⁻²

    g = 2s/t² = 2 × 1.20 / 0.495² = 9.79 m s⁻². Percentage uncertainty = 0.08% (s) + 2 × 1.0% (t) = 2.1%. Absolute uncertainty = 2.1% of 9.79 = 0.21 m s⁻².

  5. Explain how air resistance changes the path of a projectile compared with the path in a vacuum.4 marks

    Show the answer

    Answer: The range and maximum height are smaller; the path is asymmetric, with a steeper descent than ascent; the horizontal velocity decreases during the flight; the landing speed is less than the launch speed.

    Reasons: drag acts opposite to the velocity, so it decelerates the horizontal motion. On the way up, drag adds to weight so the deceleration exceeds g; on the way down, drag opposes weight so the acceleration is less than g.

Next steps

Practise resolving velocity on a few launches until it feels automatic, then try questions that start from a height. Projectile motion leads naturally into momentum and impulse and circular motion. Use the Module 3 hub for the full list. To practise this topic with step-by-step marking, start free.

Frequently asked questions

What are the equations for projectile motion at A level?

Resolve the launch velocity into uₓ = u cos θ and uᵧ = u sin θ. Horizontally, x = uₓt with no acceleration. Vertically, use the SUVAT equations with a = −g, for example y = uᵧt − ½gt². The two directions share only the time t.

Why does a ball dropped and a ball fired horizontally hit the ground together?

Horizontal speed does not affect vertical motion, because gravity acts only downwards. Both balls start with zero vertical velocity and accelerate at g, so they fall the same height in the same time. The fired ball just travels further sideways.

What launch angle gives the maximum range?

On level ground with no air resistance, 45° gives the greatest range, because R = u² sin 2θ / g is largest when sin 2θ = 1. Air resistance moves the best angle a little below 45°, and so does launching from a height.

What is the velocity of a projectile at its highest point?

The vertical component is zero, but the horizontal component is still uₓ = u cos θ, so the projectile is still moving. The speed at the top is therefore u cos θ, not zero. The acceleration is still g downwards.

How does air resistance affect projectile motion?

Drag reduces the range and the maximum height, and makes the path asymmetric with a steeper descent. The horizontal velocity decreases during the flight and the landing speed is lower than the launch speed. The effect is greatest for light objects moving fast.

Related guides

Written for the OCR A Level Physics A (H556) specification. Questions are original and written in exam style; they are not taken from OCR papers. Spotted a mistake? Tell us.